Independent project design
Define real problems, requirements and achievable milestones.

Level 4 supports independent, higher-level project development. Participants explore programming, 2D and 3D creation, advanced robotics, APIs, responsible AI concepts and software deployment while planning, testing and presenting real technology projects.
ASK ABOUT LEVEL 4 WORKSHOPSDefine real problems, requirements and achievable milestones.
Build software and original interactive creations with modern tools.
Combine sensors, controls and safe autonomous behaviours.
Explore connected software, reliability, privacy and ethical design.
Test, document, package and demonstrate a completed project.

Participants take ownership of a scoped project from the first idea through implementation, testing, documentation and a final showcase. Working with mentors, they choose a problem that matters, use appropriate development tools, manage revisions and demonstrate what their technology can and cannot do.
Build, test, document and present a complete technology project with a portfolio-quality demonstration.
Participants choose a project appropriate to their experience, interest and confidence.

Create an original 2D or 3D game with structured code, original artwork and a distributable build.

Design, test and present an application that addresses a genuine local need.

Design and program a safe robot with sensor feedback and challenging task logic.
PROJECT OUTCOMEBuild, test, document and present a complete technology project with a portfolio-quality demonstration.
WORKSHOP FORMAT8 workshop sessions · approximately 90–120 minutes each, plus optional independent practice
FOR PARENTSA mentor-supported path for older youth who want meaningful independence, technical responsibility and an introduction to professional standards. Participants can progress toward post-secondary programmes, trades, entrepreneurship or their own projects.
8 workshop sessions · approximately 90–120 minutes each, plus optional independent practice. Session outlines are proposed and may be tailored to the actual group and venue.
Development computer, modern game engine and code editor, optional 3D/CAD tools, approved robotics kit, a test device and version-controlled project storage where appropriate.
Require documented adult oversight for power tools, fabrication, electrical systems, networks and external APIs. No deployment using live personal data, unsupervised generative AI or public release without approval and safeguarding review.
Youth Innovators can learn to plan parts, connection graphs, mechanism behaviour, programmable controls, faults and test evidence. The long-term goal is to commission and operate a complete engineering system in persistent BTG World; this end-to-end functionality remains under active development.
Explore BTG Builder →
Give older youth the chance to turn ambitious ideas into working technology and the confidence to present their work to the community.
ASK ABOUT LEVEL 4Workshops, dates and registration are not yet open. Activities are supervised and designed to suit individual abilities.
Imagery is illustrative concept artwork; no child is represented as an enrolled programme participant. Blackmore Technology Group Limited is developing Boundary Tech Generation as a proposed community initiative in Boundary Country, British Columbia.
Images are photorealistic conceptual illustrations of the planned Boundary Tech Generation workshops, not photographs of actual BTG participants or delivered sessions.
BTG OFFICIAL PUBLICATIONS · OCTOBER 2026
The original workshop blueprint and this level’s eight-session teaching plan are now available, with outcomes, safety, testing and guardian guidance. Open the Level 4 curriculum → · Parent/guardian guidance →. This is a proposed course, not an enrolment notice.