Real game engines
Develop interactive games with structured scenes, mechanics and assets.

Level 3 introduces more capable development tools and structured engineering. Participants use real game engines, introductory written code, mobile application workflows, robotics logic and repeatable debugging and testing practices.
ASK ABOUT LEVEL 3 WORKSHOPSDevelop interactive games with structured scenes, mechanics and assets.
Learn functions, variables, events and readable code.
Create functional interfaces and test the user journey.
Combine software and sensors to solve physical challenges.
Trace problems, record results and improve reliability.

Students plan, build and debug more complex creations using a real engine or development environment. They design gameplay or app navigation, add software logic, test with peers and document how their project works. Robotics learners combine code, sensors and electronics with safety supervision.
Complete a more advanced playable game, a functional app or a programmable robotics project.
Participants choose a project appropriate to their experience, interest and confidence.

Build a playable game with original mechanics, custom levels, scoring and sound.

Create a functional app with multiple screens, user flows and device testing.

Combine code, sensors and electronics to build a robot that completes a defined task.
PROJECT OUTCOMEComplete a more advanced playable game, a functional app or a programmable robotics project.
WORKSHOP FORMAT8 project sessions · approximately 75–90 minutes each
FOR PARENTSAn appropriate next step for youth ready to move beyond introductory blocks into supported written code and real development workflows. Participants do not need previous formal programming classes; experience determines starting activities.
8 project sessions · approximately 75–90 minutes each. Session outlines are proposed and may be tailored to the actual group and venue.
Godot-style game engine, introductory code editor, app prototyping tools, supervised robotics electronics and shared testing devices. Actual software is selected according to hardware and licences.
Apply age-appropriate accounts and moderated learning tools. Do not share source code publicly under a student's name or deploy personal-data services without guardian approval and a privacy review.
Junior Developers can progress from parts and structural joints toward constrained moving assemblies, sensor-to-action logic, and testing controlled digital equipment. Full technology commissioning is an engineering target, not a completed release.
Explore BTG Builder →
Support learners as they move from tutorials to real development, testing, documentation and practical collaboration.
ASK ABOUT LEVEL 3Workshops, dates and registration are not yet open. Activities are supervised and designed to suit individual abilities.
Imagery is illustrative concept artwork; no child is represented as an enrolled programme participant. Blackmore Technology Group Limited is developing Boundary Tech Generation as a proposed community initiative in Boundary Country, British Columbia.
Images are photorealistic conceptual illustrations of the planned Boundary Tech Generation workshops, not photographs of actual BTG participants or delivered sessions.
BTG OFFICIAL PUBLICATIONS · OCTOBER 2026
The original workshop blueprint and this level’s eight-session teaching plan are now available, with outcomes, safety, testing and guardian guidance. Open the Level 3 curriculum → · Parent/guardian guidance →. This is a proposed course, not an enrolment notice.