Illustrative junior developers programming mobile applications and robotics
BOUNDARY TECH GENERATION

LEVEL 3 —JUNIOR DEVELOPERS

AGES 12–14

Level 3 introduces more capable development tools and structured engineering. Participants use real game engines, introductory written code, mobile application workflows, robotics logic and repeatable debugging and testing practices.

ASK ABOUT LEVEL 3 WORKSHOPS

Real game engines

Develop interactive games with structured scenes, mechanics and assets.

Introductory written code

Learn functions, variables, events and readable code.

Mobile applications

Create functional interfaces and test the user journey.

Robotics logic & electronics

Combine software and sensors to solve physical challenges.

Debugging & testing

Trace problems, record results and improve reliability.

Illustrative student writing and testing source code
What participants do

FROM IDEAS TO REAL PROJECTS

Students plan, build and debug more complex creations using a real engine or development environment. They design gameplay or app navigation, add software logic, test with peers and document how their project works. Robotics learners combine code, sensors and electronics with safety supervision.

PROJECT OUTCOME

Complete a more advanced playable game, a functional app or a programmable robotics project.

HANDS-ON · REAL-WORLD · CREATIVE

EXAMPLE PROJECTS

Participants choose a project appropriate to their experience, interest and confidence.

ENQUIRE ABOUT LEVEL 3
Illustrative game creation, coding and robot control
EXAMPLE PROJECT

Game Studio Sprint

Build a playable game with original mechanics, custom levels, scoring and sound.

Illustrative mobile app design on a touchscreen and laptop
EXAMPLE PROJECT

App Prototype Lab

Create a functional app with multiple screens, user flows and device testing.

Illustrative robotics assembly and 3D project engineering
EXAMPLE PROJECT

Smart Robot Systems

Combine code, sensors and electronics to build a robot that completes a defined task.

PROJECT OUTCOMEComplete a more advanced playable game, a functional app or a programmable robotics project.

WORKSHOP FORMAT8 project sessions · approximately 75–90 minutes each

FOR PARENTSAn appropriate next step for youth ready to move beyond introductory blocks into supported written code and real development workflows. Participants do not need previous formal programming classes; experience determines starting activities.

FROM THE FIRST IDEA TO A FINISHED CREATION

THE WORKSHOP PLAN

8 project sessions · approximately 75–90 minutes each. Session outlines are proposed and may be tailored to the actual group and venue.

  1. 01Choose a challenge and write a mini project brief
  2. 02Explore an engine or development environment
  3. 03Create interface, scenes and input systems
  4. 04Write basic functions and event logic
  5. 05Add gameplay, app features or robotics responses
  6. 06Debug with a repeatable test checklist
  7. 07Polish the build and write a short guide
  8. 08Demonstrate the final project and discuss lessons learned

WHAT PARTICIPANTS WORK WITH

Godot-style game engine, introductory code editor, app prototyping tools, supervised robotics electronics and shared testing devices. Actual software is selected according to hardware and licences.

SAFE, SUPPORTED LEARNING

Apply age-appropriate accounts and moderated learning tools. Do not share source code publicly under a student's name or deploy personal-data services without guardian approval and a privacy review.

BTG Builder — Mechanisms and logic

Junior Developers can progress from parts and structural joints toward constrained moving assemblies, sensor-to-action logic, and testing controlled digital equipment. Full technology commissioning is an engineering target, not a completed release.

Explore BTG Builder →
Illustrative junior technology developers collaborating at a workstation
BOUNDARY TECH GENERATION

A CONFIDENT NEXT STEP.

Support learners as they move from tutorials to real development, testing, documentation and practical collaboration.

ASK ABOUT LEVEL 3
PROPOSED COMMUNITY WORKSHOPS

Workshops, dates and registration are not yet open. Activities are supervised and designed to suit individual abilities.

Imagery is illustrative concept artwork; no child is represented as an enrolled programme participant. Blackmore Technology Group Limited is developing Boundary Tech Generation as a proposed community initiative in Boundary Country, British Columbia.

Images are photorealistic conceptual illustrations of the planned Boundary Tech Generation workshops, not photographs of actual BTG participants or delivered sessions.

BTG OFFICIAL PUBLICATIONS · OCTOBER 2026

Full Level 3 learning plan

The original workshop blueprint and this level’s eight-session teaching plan are now available, with outcomes, safety, testing and guardian guidance. Open the Level 3 curriculum → · Parent/guardian guidance →. This is a proposed course, not an enrolment notice.