Illustrative children ages six to eight exploring a tablet and a wheeled educational robot
BOUNDARY TECH GENERATION

LEVEL 1 —LITTLE CREATORS

AGES 6–8

Level 1 is for children who are just beginning to explore technology through creativity, play and hands-on discovery. Children are introduced to visual programming, storytelling, animated characters and simple electronics in a supportive environment.

ASK ABOUT LEVEL 1 WORKSHOPS

Visual programming

Learn with colourful instruction blocks instead of typed code.

Storytelling & simple games

Design a character, a short story and simple playable challenges.

Animated characters

Bring creations to life through movement, sound and actions.

Beginner electronics

Explore simple supervised lights, buttons and safe low-voltage circuits.

Illustrative beginner learning activity on a tablet
Hands-on learning

WHAT PARTICIPANTS DO

Children learn how to give a character an instruction, make it respond to a button, tell a story through animation, then test what they made. Some activities introduce lights or simple circuits under close supervision. The pace is gentle, highly visual and designed for early readers.

PROJECT OUTCOME

Make a character move, build a simple playable game or control lights with clear instructions.

HANDS-ON · REAL-WORLD · CREATIVE

EXAMPLE PROJECTS

Participants choose a project appropriate to their experience, interest and confidence.

ENQUIRE ABOUT LEVEL 1
Illustrative simple robot building activity
EXAMPLE PROJECT

My First Game

Create a colourful star-collecting or obstacle-dodging game with a character and a finish line.

Illustrative introductory technology game and tablet learning
EXAMPLE PROJECT

Story Builder

Tell a short story using animated characters, movements, backgrounds and sound.

Illustrative beginner robotics and electronics exploration
EXAMPLE PROJECT

Light & Motion Lab

Use safe plug-in components or supervised low-voltage circuits to make lights respond.

PROJECT OUTCOMEMake a character move, build a simple playable game or control lights with clear instructions.

WORKSHOP FORMAT8 guided sessions · approximately 45–60 minutes each

FOR PARENTSA supportive, playful introduction for first-time creators. Children work with short explanations, hands-on demonstration, simple visual instructions and frequent movement breaks. Reading, motor and attention needs can be accommodated.

FROM THE FIRST IDEA TO A FINISHED CREATION

THE WORKSHOP PLAN

8 guided sessions · approximately 45–60 minutes each. Session outlines are proposed and may be tailored to the actual group and venue.

  1. 01Pick a character and invent a story
  2. 02Use visual blocks to move and animate
  3. 03Respond to buttons and simple conditions
  4. 04Build the first playable challenge
  5. 05Add music, sounds or a second scene
  6. 06Try supervised light and button experiments
  7. 07Test and improve a project
  8. 08Share a working game or invention with family

WHAT PARTICIPANTS WORK WITH

Large-button tablet or laptop activities, Scratch-style visual programming, a shared device, headphones and optional supervised low-voltage electronics.

SAFE, SUPPORTED LEARNING

Facilitators handle mains power, tools and any wiring that exceeds beginner plug-in components. No unsupervised internet, public chat or child accounts are required.

BTG Builder — My first digital structure

Using visual guidance, Little Creators can explore a 3D workspace, recognize square beams, round openings and connector pegs, and test a simple assembled structure. Proposed activity; app and programme availability are still being qualified.

Explore BTG Builder →
Illustrative young children engaged in a hands-on STEM workshop
BOUNDARY TECH GENERATION

CREATIVE KIDS. BRIGHTER TOMORROWS.

Help children discover how to create, not just consume. Every small working project builds curiosity, confidence and the foundations of real technical skills.

ASK ABOUT LEVEL 1
PROPOSED COMMUNITY WORKSHOPS

Workshops, dates and registration are not yet open. Activities are supervised and designed to suit individual abilities.

Imagery is illustrative concept artwork; no child is represented as an enrolled programme participant. Blackmore Technology Group Limited is developing Boundary Tech Generation as a proposed community initiative in Boundary Country, British Columbia.

Images are photorealistic conceptual illustrations of the planned Boundary Tech Generation workshops, not photographs of actual BTG participants or delivered sessions.

BTG OFFICIAL PUBLICATIONS · OCTOBER 2026

Full Level 1 learning plan

The original workshop blueprint and this level’s eight-session teaching plan are now available, with outcomes, safety, testing and guardian guidance. Open the Level 1 curriculum → · Parent/guardian guidance →. This is a proposed course, not an enrolment notice.